Back to what matters - I really wanted to model something funny and at the same time start working with the logic tool, play with the physics engine and test what I could do using only the point-and-click side of Blender (yes, so far no python scripts, shame on me). I came up with the idea of a bowling game, that would be simple: a ball, hit the pins and that's it. But what about the funny side? First I thought that would be cool using the monkey-face that it is native on Blender so I modeled a Monkey-face-pin:
Monkey-face pin |
Ok, it looks very stupid, I know...but it was a prototype so, let's move on! What more would make the game more interesting and not only just another ordinary bowling game? Why not add ramps and link them by a few flat boards instead of only a flat board? Could be nice! Also change the goal of the game, instead of hit the pins to knock all of them you must: hit the pins and make them fall off the board! So you can control the ball using the keyboard and with that you have to hit the pins and keep hitting it until it falls to the infinity background.
Basics concepts of the game |
With that I already started working on the logic, physics and all I could come up with such as background music, sound effects for the collisions. I also wanted to add a score that counts how many hits (collisions) between the ball and the pins already happened. With that I created another rule for my game: the less hits, the better.
First version |
What is working for now:
- If the ball falls off from the board, the game restart;
- If a pin falls off there is an inside counter that keeps tracking the amount of pins that already fell, if all 9 fall off the board the game freezes for a second and restart.
- For each hit (collision) the score increases by one.
- You can play using W,A,S,D.
- There are sounds: background music, when the ball is rolling and when the ball hits a pin.
- The Monkey-face pins rotates before getting hit by the ball!
- All of them told me that they enjoyed the game, maybe they were just being polite but they do tried a couple of times to see if they could finish it with less hits.
- Those who are already used to games could finish it.
- Some of them asked to change the size of the ball, the force applied to the ball when pressing the keyboard to control it(too sensitive) and it felt as if the ball was not effective when colliding with the pin, it would not go away easily.
I decided to change a couple of things based on the feedbacks: make the ball bigger, the pins lighter, apply less force on the ball and this is the result:
Rendered image from the game |
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